Dithered Out
2025
Puzzle platformer focused on observation of your environment
- engine
- PICO-8
- genre
- puzzle platformer
origin
starting game dev
This was the first game I ever released. I gave myself around two weeks to learn PICO-8 and make whatever came to mind.
I thought to get into PICO-8 due to its limitations and focus on small-scope games. I want to make games, and so far, the limitations of this fantasy console have allowed me to express my creativity while not falling victim to scope creep.
my contribution
solo work
This was a solo project. Every aspect of this game was done by me, without the use of AI.
While the art style is simple, I enjoyed the process of making my vision come to life. It taught me that art doesn't need to be incredibly detailed to be good. As long as you find a style and it works well with the theme of the game, it can work well.
reflection
lessons learned
My favorite thing I learned from this project is that there is beauty in simplicity and sometimes small ideas are better than big ones. I have many other small game ideas, and I want to make PICO-8 a fun playground for these ideas to grow.