- status
- released
- year
- 2025
- technology
- PICO-8
- genre
- puzzle platformer
01 / overview
2D PICO-8 platformer
the first game i ever released
01 / 0202 / origin
game dev origins
i wanted to release a game, so i gave myself around two weeks to learn PICO-8 and make whatever came to mind.
i thought to get into PICO-8 due to its limitations and focus on small scope games. i want to make games; and so far, the limitations of this fantasy console have allowed me to express my creativity while not falling victim to scope creep.
03 / my contribution
solo work
this was a solo project. every aspect of this game was done by me, without the use of AI.
while the art style is simple, i enjoyed the process of making my vision come to life. it taught me that art doesn't need to be incredibly detailed to be good. as long as you find a style and it works well with the theme of the game it can work well.
04 / reflection
lessons learned
there are many things i would change in this project, but i resisted the desire to be a perfectionist. i wanted to take what i learned into my next game, and repeat that process for many small games. i have many other small game ideas, and i want to make PICO-8 a fun playground for these ideas to grow.