stumper.dev
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released / game

dithered out

a world split in two.

status
released
year
2025
technology
PICO-8
genre
puzzle platformer

01 / overview

2D PICO-8 platformer

the first game i ever released

The black-and-white menu screen for dithered out.01 / 02
menu screen

02 / origin

game dev origins

i wanted to release a game, so i gave myself around two weeks to learn PICO-8 and make whatever came to mind.

i thought to get into PICO-8 due to its limitations and focus on small scope games. i want to make games; and so far, the limitations of this fantasy console have allowed me to express my creativity while not falling victim to scope creep.

03 / my contribution

solo work

this was a solo project. every aspect of this game was done by me, without the use of AI.

while the art style is simple, i enjoyed the process of making my vision come to life. it taught me that art doesn't need to be incredibly detailed to be good. as long as you find a style and it works well with the theme of the game it can work well.

04 / reflection

lessons learned

there are many things i would change in this project, but i resisted the desire to be a perfectionist. i wanted to take what i learned into my next game, and repeat that process for many small games. i have many other small game ideas, and i want to make PICO-8 a fun playground for these ideas to grow.